

It’s clearly time for Bethesda to upgrade the engine they’re using for their RPGs, especially when you look at things like Red Dead Redemption II or Assassin’s Creed Odyssey for examples of how incredible open worlds can look nowadays. The graphics are identical to Fallout 4 and while they were OK to pretty good a few years ago, compared to other AAA games on the market they’re just not very good now. When dedicated Fallout fans like myself said “We want a multiplayer Fallout game”, what we meant was “We want something like The Elder Scrolls Online, but in the Fallout universe” - not “We want Fallout 4 with no human NPCs or dialogue choices or branching quests and also random other people from the internet in our game for some reason”. Unlike every other Fallout game, which has been single player, Fallout 76 is a massively multiplayer online (MMO) game - which sounds like a great idea, but unfortunately isn’t. The environmental storytelling in the game is very well done - such as this crashed space station you’ll encounter.
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The game starts familiarly enough, with your character waking up in the aftermath of the Reclamation Day party and staggering bleary-eyed through a series of presentations about how Life In The Outside will work, before finding yourself outside the giant vault door with almost nothing except your jumpsuit and the general indication of which direction you should go. And in true Vault-Tec style, just to make sure everyone left, the life support systems would all be turned off within 24 hours of “Reclamation Day”, which is when Fallout 76 starts. Vault 76’s thing is that it was designed to keep its occupants comfortably and safely ensconced and entertained for 25 years, after which point it would open all its doors and let them out into the world, as the song goes.
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Welcome to the world of Fallout 76, developed by Bethesda for the PC, PlayStation 4 and Xbox One, where your character is one of the lucky residents of Vault 76, a massive underground fallout shelter located in the Appalachian region of the US and designed to protect its inhabitants from the nuclear Armageddon of World War III.įans of the Fallout series of role-playing games know the vaults were less about surviving a nuclear holocaust and more about a twisted social experiment - one vault’s water chip was designed to break and there were no spare parts, another vault was full of clones of some poor sod named Gary, another vault was designed for the rich and famous, another one’s blast doors were rigged not to close, a handful of ‘control vaults’ were designed to actually work properly, you get the idea.

What would you do if you survived a nuclear war and emerged from your fallout shelter to discover everyone else was dead and the only people left in the world were you, your fellow shelter residents, and a lot of angry mutants who want to kill you?
